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Added your assets to our collection:
Smile Game Builder Assets - Collection by Angel Star Studios -


Thank you!

Hello FizzlyMike!  My name is AmalgamAsh.

I am hosting a Smile Game Builder jam event soon.  I hope it will be my largest event yet.

This time, I am inviting also SGB asset creators to join.

I would like to invite you to participate.  If you'd like, you can make a small selection of assets just for the jam, to increase awareness and advertise your work.

Or, you can submit anything SGB related ^^

I hope you will take a look at the details of the jam, here!:

And if you can, I hope you'll join ^_^

Please let me know if you have any questions!

Hello! Thank you, I will look at this :)

Great work!


Thank you!

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Just bought this and got to say.. nice work and NICE additional assets BUT why would you leave the assets like this? you should re-edit this pack to actually fit the correct sizes you intend them to be used at and not leave it up to the person to resize them when importing or whatever. 

I placed down the 'tree stump with axe' and i got a system error on SGB that caused SGB to shut down, losing my progress I had not saved because it was HUGE !!

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Sorry for that :( I'm still learning, I'll try to make them "ready to use" without resizing. Already fixed the stump to the proper size (you can just redownload).

nice :) hopefully you can get the rest resized also. Glad you are trying to resize them.

Yes, I'll try to fix everything before adding something new. Thanks for motivation :)

Most assets are large because you can always shrink -- not scale upwards effectively.

It's best practice actually.

Thanks for approving. I hope you like it.

That may be the case if they are not too large but when they are large enough to actually cause the program to crash and shut down when importing them then they are still too large. NO ONE in their right mind using SGB are going to use models THAT size in their game, even if they were scaled down to half the size they are/were that would have been better.

In my defence, at the time of OP..  I was new at using SGB and had no idea there was scaling options when importing.

I get what you're saying, but that doesn't sound like something that would be the fault of the asset provider.
There are many practical reasons why a program would crash and not many of them have anything to do with the size of a scalable asset.

(Which is why I took the time to point it out.)

For some reason a few of them are HUGE! New stump etc. How do you get them to the correct size?

Yes I know... you need to import them with checked optimization scale option.

thanks that worked

Actually I've fixed the size for SGB-ready, if you want you can redownload it.

Thank You

You're welcome.

thank you good sir!



Thank you for sharing.

Thank you!

this is nice :D

Thank you! :)

Good Job!

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Thank you! I'll be adding more soon.