1.4.X and below


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Version 1.4.4 is out!

  • fixed bug with dissappearing mine stairs (thanks to Renomi)
  • rebalanced prices in market stand
  • you can sell more items and cooked food at the market
  • added beehives randomly found in trees (you can sell them)
  • added barrels in mine (you can find some coins inside them)
  • firewood now can be sold to the Inn (can't sold at market anymore)
  • you can buy cookies as a take-away energy restorer in the Cafe
  • you can put tablecloth on tables (in your house)
  • added fishing spot in ocean; added prawns and corals

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Version 1.4.3 is out!

  • fixed bug with Bakery owner not showing up (thanks to @Mickychi)

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Version 1.4.2 is out!

Thanks again to @SeaPhoenix for all the bug hunting, grammar fixes and suggestions:

  • applied text/dialogue fixes
  • fixed bug with no recipe for Flower Stand
  • fixed bug with unlimited Bookshelves units in library
  • fixed bug with Table appearing in wrong place after crafting
  • fixed problem with got stuck in Tailor's after giving her Spinning Wheel (while being on the right side of the counter)
  • fixed bug with teleporting to the wrong spot while it's late and you're in Tailor Shop
  • fixed bug with founding Pub Key more than once
  • fixed bug with "mine is repaired" message  all of sudden (while mine is not repaired yet)
  • fixed cutscene bug with Mr. Whiskers appearing in wrong time

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Version 1.4.1(fixed mayor bug) is out!

Thanks to @SeaPhoenix, a mayor bug that prevented game progress was fixed.

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Version 1.4.1 is out!

  • fixed some bugs
  • house furnishing implemented
  • game ending implemented

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Version 1.4.0 is out! 

  • grid crafting system completely reworked (now it's a script, not only eventing - this change is not visible, just for a better performance, thanks to qwelukasz)
  • new locations: forest, beach and mine
  • more trees to cut in the forest area
  • buildings are now locked, you need to find the right keys to open it
  • new materials to find in mine (stone, iron, quartz)
  • new character added - sailor
  • changed materials request while fixing house (now you need also beams and stones to fix gaps)
  • village square now also needs to be repaired
  • you can build pier on the beach area and sell unnecessary furniture
  • visual improvements, locations retouched (but forest and village still need this)
  • new furniture/blueprint added
  • reworked menu (ESC)
  • more balanced weather (less rainy days)
  • fixed bug with Cellar Key not showing up (thanks @samaliah)
  • fixed problem with lost bedding while failed with bed recipe (thanks @cactusanctuary)
  • fixed bug: can't picking up barrel after crafting
  • linen chest now stay open to let you know that there is nothing left inside (thanks @cactusanctuary for suggestion)
  • deleted invisible debug event in Cafe (thanks @Sanyee)
  • changed way to obtain Fleece Wheel (not buyable anymore)
  • fixed bug with people not arriving to village (thanks @Yurash@Winterflowr)
  • increased maximum stamina (working even more?! nah)
  • you can store lumber in wood storage
  • you can customize your house with own made furniture
  • old stove in house is now working! Let's lit the fire.
  • changed some shop mechanics (now you can buy some items placed on the counter)
  • changed lights/shadows effects
  • added chopping animation, yay
  • changed some dialogues/messages, added tutorial messages
  • added fishing system (thanks for voting), you can also cook your meal!
  • added story progression tips and scenes
  • addes HUD with savings (gold), day ingame and name of the actual day
  • fixed a lot of bugs after testing by @Sunjean (thanks!)

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